Short lessons
Ten chapters take you from the tiles to scoring, one small step at a time. Each chapter has a few short lessons.
- 1Meet the tiles
- 2Reading the card
- 3The Charleston
- 4Your turn: draw and discard
- 10Scoring

Practice the Charleston, calls and jokers with Pip, your wren coach, and three friendly computer players. Works offline.

Ten chapters take you from the tiles to scoring, one small step at a time. Each chapter has a few short lessons.
Play full games against three computer players with the Charleston, calling and joker swaps.

Hands are grouped Evens, Odds, Runs, Matching, Compass, Pairs and Fives, with hints on what you are missing.

Seats, outfits and badges as you learn.

Chapters 1 to 3, unlimited practice games and the whole practice card are free. Pro unlocks chapters 4 to 10, the Sharp level, unlimited hints and full stats. One purchase, no subscription.
No. The first lessons start with the tiles, and Pip explains each step before you play it.
No. Tilewren works offline, so you can play anywhere.
No. There is no account, no ads and no tracking. Your progress stays on your device.
No. Tilewren has its own practice card of 24 hands in 7 groups, made for learning the patterns. It is original.